light_v_x
=========
  Textures:
    - serch_light02

  Ambient Colors:
    - 50, 50, 50, 50

  Constant Colors:
    - 255, 235, 220, 255
    - 255, 201, 255, 255

  Material Colors:
    - 204, 204, 204, 255
    - 204, 204, 204, 255

  Color Registers:
    - 256, 0, 12, 255

  Steps:
    1: RGB = ((255, 235, 220) * (tex #1 RGB))
         A = (vertex A)
